Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying How to Test a Time Machine
  • Table Of Contents Toc
How to Test a Time Machine

How to Test a Time Machine

By : Noemí Ferrera
4 (5)
close
close
How to Test a Time Machine

How to Test a Time Machine

4 (5)
By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
close
close
1
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
6
Part 2 Changing the Status – Tips for Better Quality
10
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
1
Appendix – Self-Assessment

Getting started with XR

The concept of XR came about as a way of referring to a combination of technologies such as AR, VR, and mixed reality (MR), among others. If you are already involved with XR, you might want to skip this section as it is quite introductory, unless you want to review these concepts.

We will explore each of the mentioned terms in the following definitions. All of these technologies involve having something that is not real, and that has been created by a piece of software.

The first non-real thing we could have is an object that is displayed in our real world, such as a sort of hologram or a display (as, it could be a screen or a projector).

Augmented reality (AR)

The user experiences virtually created objects appearing in the real world, or real objects are enhanced virtually. This is usually achieved by providing the objects within some display (such as your mobile phone) or projecting them. Although most current technologies would be visual, other...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
How to Test a Time Machine
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon