Book Image

How to Test a Time Machine

By : Noemí Ferrera
Book Image

How to Test a Time Machine

By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
1
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
6
Part 2 Changing the Status – Tips for Better Quality
10
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

Understanding API, contract, and integration testing

To further clarify the difference between these tests and identify potential dangers and gaps when testing the middle of the pyramid, we have researched for many years and come up with the best schema that will express this:

Figure 3.1: The bicycle example

Figure 3.1: The bicycle example

Yes! This is a bicycle.

The years of research part was a joke. However, one of the first questions that used to be asked in every interview that had anything to do with testing is “how would you test …” followed by a day-to-day item (generally a pen or similar). Let’s put that question to work here since a bicycle is a perfect visual example that could help us find the difference between these tests:

  • The wheels are components. We can test that they have the right amount of air, friction, and so on (component testing).
  • We can also test the unit of the code that would control the wheels – for example...