Book Image

How to Test a Time Machine

By : Noemí Ferrera
Book Image

How to Test a Time Machine

By: Noemí Ferrera

Overview of this book

From simple websites to complex applications, delivering quality is crucial for achieving customer satisfaction. How to Test a Time Machine provides step-by-step explanations of essential concepts and practical examples to show you how you can leverage your company's test architecture from different points in the development life cycle. You'll begin by determining the most effective system for measuring and improving the delivery of quality applications for your company, and then learn about the test pyramid as you explore it in an innovative way. You'll also cover other testing topics, including cloud, AI, and VR for testing. Complete with techniques, patterns, tools, and exercises, this book will help you enhance your understanding of the testing process. Regardless of your current role within development, you can use this book as a guide to learn all about test architecture and automation and become an expert and advocate for quality assurance. By the end of this book, you'll be able to deliver high-quality applications by implementing the best practices and testing methodologies included in the book.
Table of Contents (19 chapters)
Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
Part 2 Changing the Status – Tips for Better Quality
Part 3 Going to the Next Level – New Technologies and Inspiring Stories
Appendix – Self-Assessment

Testing Automation Patterns

In the last three chapters, we explored the concept of the test pyramid in a deeper and unique way.
If you are skipping those chapters and reading this one directly, we recommend you go over the previous one for a better understanding of UI testing.

Most developers are familiar with development design patterns. In testing, we also have patterns, best practices, and ways of dealing with automation writing that have proven useful and can be re-used systematically. The most well-known of these patterns is the POM. In this chapter, we are going to cover some versions of it that have been useful in my career, and I hope they help you achieve reliable, maintainable, and faster automation code.

In this chapter, we are going to cover the following main topics:

  • The Page Object Model (POM) for UI automation
  • A Page Factory Model (PFM) – an antipattern?
  • A file objects model (FOM)
  • An enhanced POM (EPOM)
  • A remote POM (RPOM)
  • ...