Book Image

Fixing Bad UX Designs

By : Lisandra Maioli
Book Image

Fixing Bad UX Designs

By: Lisandra Maioli

Overview of this book

Have your web applications been experiencing more hits and less conversions? Are bad designs consuming your time and money? This book is the answer to these problems. With intuitive case studies, you’ll learn to simplify, fix, and enhance some common, real-world application designs. You’ll look at the common issues of simplicity, navigation, appearance, maintenance, and many more. The challenge that most UX designers face is to ensure that the UX is user-friendly. In this book, we address this with individual case studies starting with some common UX applications and then move on to complex applications. Each case study will help you understand the issues faced by a bad UX and teach you to break it down and fix these problems. As we progress, you’ll learn about the information architecture, usability testing, iteration, UX refactoring, and many other related features with the help of various case studies. You’ll also learn some interesting UX design tools with the projects covered in the book. By the end of the book, you’ll be armed with the knowledge to fix bad UX designs and to ensure great customer satisfaction for your applications.
Table of Contents (14 chapters)

UX can be applied everywhere


It is common to relate UX with digital and online interfaces, such as websites and mobile apps. In Chapter 1Understanding UX and Its Importance, we discussed how UX can be applied to any kind of interface with users, such as the norman doors. We also showed how the Japanese Restroom Industry Association improved user experience in public toilets by redesigning important icons. In Chapter 6Considering Accessibility As Part of the UX, we also saw how the Fukuoka City Subway in Japan made public transportation accessible by improving the service design.

It is possible to improve the user experience or fix UX issues in any service or environment where we have user interaction. The first step, as in any UX project, is to observe the users and how they interact with the service, machine, or environment. There are many factors in the context of use that end up affecting the way people experience a particular product: the time of day, the day of the week, the geographical...