Book Image

Mastering CryENGINE

By : Michelle Martin
Book Image

Mastering CryENGINE

By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. Shipping the Build

One of the most exciting moments of your game production process will be the time when everything is finished and you are getting ready to ship your build. Depending on the size of your project, this task can be quick and easy or time consuming.

In this chapter, we will take a look at the important tasks involved in getting your game ready at the hands of players. Each game engine has a different pipeline and different requirements when it comes to packing up a shippable build. We will look at the best practices and common tasks related to this final step in the game production pipeline.