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  • Book Overview & Buying Mastering CryENGINE
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Mastering CryENGINE

Mastering CryENGINE

By : Michelle Martin
4.8 (9)
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Mastering CryENGINE

Mastering CryENGINE

4.8 (9)
By: Michelle Martin

Overview of this book

A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.
Table of Contents (17 chapters)
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Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1
Index

The CryENGINE input system


There are several aspects of the input system in CryENGINE, but in general it can be broken down into two components. The component that takes care of the actual input devices, such as the mouse and keyboard, and the component that handles the input events coming from these devices. Before we get into the intricacies of the input system, we will take a quick look at the layer of abstraction between the actual input devices and the systems using them.

A layer of abstraction

The source code that interfaces with the individual devices is separated into its own DLL called CryInput. This library handles the actual communication with the input devices and their drivers. Support for a new input device would usually be implemented inside this library. Currently supported input devices are the mouse, keyboard, the Xbox 360 controller, and the PlayStation 3 controller.

The CryInput DLL provides a layer of abstraction between the devices themselves and the systems that react...

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Tech Concepts
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Programming languages
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Mastering CryENGINE
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