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  • Book Overview & Buying Mastering CryENGINE
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Mastering CryENGINE

Mastering CryENGINE

By : Michelle Martin
4.8 (9)
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Mastering CryENGINE

Mastering CryENGINE

4.8 (9)
By: Michelle Martin

Overview of this book

A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.
Table of Contents (17 chapters)
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Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1
Index

Smart Objects categories


Each set of SmartObject rules can be categorized into one of the following three categories:

  • Environmental

  • Time based

  • Navigational

Each category of SmartObject rules serves a different purpose. Depending on what kind of interaction you want to set up, your rules will fall into one of these three categories.

Environmental SmartObject

Environmental SmartObjects are used whenever you intend to set up an interaction between different objects in your game level. These might be regular objects as well as characters or vehicles. An AI character using a light switch SmartObject to switch a Light entity on and off would be an example of an environmental SmartObject. In this chapter, we will mainly focus on environmental SmartObjects and how to set them up.

A time-based SmartObject

Some SmartObject rules can be quite simple and not more than a simple timer might be needed to trigger them. In this case, a time-based SmartObject rule will be a good choice. Two AI characters standing...

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83
Tech Concepts
36
Programming languages
73
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Mastering CryENGINE
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