For any game or simulation to be interactive, it needs to be able to react to user input to control characters, vehicles, weapons, or in-game menus. In this chapter, you will learn to use the CryENGINE input system; learn how it interfaces with input devices such as a mouse, keyboard, and game controllers; and how you can react to input events in your own game project.
Mastering CryENGINE
By :
Mastering CryENGINE
By:
Overview of this book
Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Setting Up the Perfect Pipeline
Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller
Building Complex Flow Graph Logic
Morphs and Bones – Creating a Facial Setup for Your Character
Mastering Sandbox
Utilizing Lua Script in CryENGINE
Animating Characters
Mastering the Smart Objects System
Eye Candy – Particles, Lens Flares, and More
Shipping the Build
Index
Customer Reviews