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  • Book Overview & Buying Mastering CryENGINE
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Mastering CryENGINE

Mastering CryENGINE

By : Michelle Martin
4.8 (9)
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Mastering CryENGINE

Mastering CryENGINE

4.8 (9)
By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
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Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 2. Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller

For any game or simulation to be interactive, it needs to be able to react to user input to control characters, vehicles, weapons, or in-game menus. In this chapter, you will learn to use the CryENGINE input system; learn how it interfaces with input devices such as a mouse, keyboard, and game controllers; and how you can react to input events in your own game project.

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83
Tech Concepts
36
Programming languages
73
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Mastering CryENGINE
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