Book Image

Mastering CryENGINE

By : Michelle Martin
Book Image

Mastering CryENGINE

By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. Using the CryENGINE Input System – Keyboard, Mouse, and Game Controller

For any game or simulation to be interactive, it needs to be able to react to user input to control characters, vehicles, weapons, or in-game menus. In this chapter, you will learn to use the CryENGINE input system; learn how it interfaces with input devices such as a mouse, keyboard, and game controllers; and how you can react to input events in your own game project.