The flow graph is a visual scripting tool integrated into the CryENGINE Sandbox. It was first introduced in the engine with CryENGINE Version 2.0 and has since become one of the most important tools available to level and game designers to set up game logic.
The goal of this chapter is to learn about the more advanced techniques used when building CryENGINE flow graphs. We will look at complex flow graph setups using elements such as graph tokens, game tokens, and dynamic EntityId inputs.