Book Image

Mastering CryENGINE

By : Michelle Martin
Book Image

Mastering CryENGINE

By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Building Complex Flow Graph Logic

The flow graph is a visual scripting tool integrated into the CryENGINE Sandbox. It was first introduced in the engine with CryENGINE Version 2.0 and has since become one of the most important tools available to level and game designers to set up game logic.

The goal of this chapter is to learn about the more advanced techniques used when building CryENGINE flow graphs. We will look at complex flow graph setups using elements such as graph tokens, game tokens, and dynamic EntityId inputs.