Book Image

Mastering CryENGINE

By : Michelle Martin
Book Image

Mastering CryENGINE

By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 7. Animating Characters

The ideal animation system is both easy to use and at the same time offers a wide range of powerful features. While this is not necessarily an oxymoron, such a perfect animation system is hard to find.

To meet the requirements of modern AAA games, animation systems have to have a certain degree of complexity to offer all the functionalities that are needed. The trade-off of this is that these systems demand a bit of technical expertise from the user.

In this chapter, we will cover the following topics:

  • CryMannequin's animation system

  • Extending the state machine

  • Playing animation without CryMannequin