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  • Book Overview & Buying Mastering CryENGINE
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Mastering CryENGINE

Mastering CryENGINE

By : Michelle Martin
4.8 (9)
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Mastering CryENGINE

Mastering CryENGINE

4.8 (9)
By: Michelle Martin

Overview of this book

Table of Contents (17 chapters)
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Mastering CryENGINE
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1
Index

Chapter 7. Animating Characters

The ideal animation system is both easy to use and at the same time offers a wide range of powerful features. While this is not necessarily an oxymoron, such a perfect animation system is hard to find.

To meet the requirements of modern AAA games, animation systems have to have a certain degree of complexity to offer all the functionalities that are needed. The trade-off of this is that these systems demand a bit of technical expertise from the user.

In this chapter, we will cover the following topics:

  • CryMannequin's animation system

  • Extending the state machine

  • Playing animation without CryMannequin

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Mastering CryENGINE
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