Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Home computers


Alongside the video-game consoles, home computers started to arrive on the scene. Notable entrants were the Commodore 64 , the Sinclair ZX Spectrum , the BBC Micro , and the Acorn Electron machines. These machines allowed their operators to program their own software. Magazines would print reams of code, to be hand typed to produce a game. There were mailing lists and, at some locations, even local shops selling a programmer's wares on their shelves in the form of floppy discs, tapes, or cartridges.

By 1984, computer gaming had overtaken the console gaming market. While not as simple to use, the ability to create programs for them was appealing and the software was more readily available.

The Commodore 64 machine was launched in 1982 and shipped with a Beginners' All-purpose Symbolic Instruction Code (BASIC) programming environment. This spawned a generation of bedroom programmers. They would work on software to show off their coding prowess, which could achieve the most impressive effects within the memory constraints of the machine, and are largely credited for creating the demo scene as it is today.

In 1985, the Atari ST and the Commodore Amiga machines arrived. While expensive initially, these machines became more affordable within a few years. The power of home computers was coming on in leaps and bounds, and both computers excelled in certain areas.

Home computers were ahead of contemporary game consoles in terms of graphical performance. The Amiga machine had many hardware revisions and the PC was improving with dedicated graphics and sound cards.

None of the game consoles allowed any hobbyist development, they all were closed systems. If you wanted to program, you would need to get a computer and learn how to code for it.

It was around this time that many small game companies were founded in the UK; Bitmap Brothers, Psygnosis, and Team 17 to name a few. While these companies started off small, the success of their games led to rapid expansion. While some have now ceased to exist and others have been bought out by larger companies, games based on their intellectual property and franchises still exist and are available for sale today. Some of the Bitmap Brothers games are available on Xbox Live Arcade, and Sony has just announced a remake of Shadow of the Beast, an early game from Psygnosis.