Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Making Static Mesh movable


Let us open our saved map that we have created in Chapter 2, Creating Your First Level, and let us first save the level as a new Chapter3Level.

  1. Go to Content Browser | Content | StarterContent | Props, and search for SM_Chair, which is a standard Static Mesh prop. Click and drag it into our map.

  2. The chair we have in the level now is unmovable. You can quickly build and run the level to check it out. To make it movable, we need to change a couple of settings under the chair's details.

  3. First, ensure SM_Chair is selected, go to the Details tab. Go to Transform | Mobility, change it from Static to Movable. Take a look at the following screenshot, which describes how to make the chair movable:

  4. Next, we want the chair to be able to respond to us. Scroll a little down the Details tab to change the Physics setting for the chair. Go to Details | Physics. Make sure the checkbox for Simulate Physics is checked. When this checkbox is checked, the auto-link setting sets the Collision...