Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Unreal sound formats and terminologies


There are a couple of terms in the Unreal Sound system that we need to get acquainted with:

  • Sound waves: These are the actual audio files that are in the .wav format.

  • Sound cues: This is the control system for a sound wave file. Sound cues are what we use to manipulate the volume, start, and end of the sound waves. So, in order to control how an audio file is played in the game, you can edit the properties on the Sound Cue, which, in turn, affects the wave file or files that it is associated with.

  • Ambient Sound Actor: This is the class actor that you add to the game level. This actor is associated with the Sound Cue to play the audio files that you need for the game.

Now, we are ready to use the Sound Editor in Unreal.