Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We covered terrain creation and matinee creation in this chapter. I hope you were able to enhance the game level with the new skills we explored.

Terrain manipulation covers large areas of a map; hence, we also went through the factors that affect the playability of the map. We also went through a simple exercise to create the outdoor terrain of our map with some hills and a lake.

Matinee creation involves a lot more technical planning before we start playing around with the editor itself. The use of the editor is pretty simple as it is similar to current video editors in the market. The techniques to create good cinematics were covered to help you understand their backgrounds a little better.

This is the last chapter of the book and the final summary. I sincerely hope that you enjoyed reading this book and had fun playing around with Unreal Engine 4. Lastly, I would like to wish you all the best in creating your own games. Do keep at it; there is always more to learn and other new...