Before we can export our project and share it with others, we first need to package it. Packaging is the name for a series of different steps, including compiling your project, then cooking content into a format that the platform understands before finally putting the project in a certain format. This will allow you to test/play your full game (instead of a single map) in the same way that it would be when published.
Before we start working on this, we need to have a completed project. In my example, I created a new blank project, but any of the things we worked on in the book should work fine.
Let's see just how the packaging works! Follow these steps:
From the File menu, navigate to Package Project | Windows | Windows (64 Bit).
From there, you should see a Browse For Folder dialog window pop up. Here, we will want to place the files for the game. In my case, I selected
Desktop
and then selected Make New Folder. From here, I renamed this new...