When I started using Unreal Engine, it took me a long time in order to create any type of new level. I would keep placing static meshes to hide areas of geometry that I missed or added in blocking volumes to make it actually possible to go through certain places. One of the key reasons I had problems with this, is because I didn't know how to create a good workflow and the key to mapping things very easily by using brushes in the Geometry Editing mode.
Minimize the Perspective viewport by clicking on the button in the top-right corner of the viewport (circled in the following image):
You will then see four windows and notice a grid of sorts in all the other viewports.
Tip
You can click on the same button in the top-right corner of any of the four windows to maximize it.
When in a different viewport, controls work a bit differently. Most importantly, right-clicking and dragging will pan the camera. For more information on the differences, refer to https://docs...