Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating rivers with the Flatten tool


Now that we have some hills going on, let's add some holes, making use of an additional tool, the Flatten tool.

Getting ready

You will need to have a landscape created for this recipe. If you need assistance with this, check out the Creating a landscape recipe earlier in this chapter.

How to do it…

With the knowledge of how to start a workflow, we can now apply that by quickly creating a level!

  1. In the Landscape Mode tab, click on the Sculpt tool tab and select the Flatten tool.

  2. Check the Flatten Target selection and put in -100. By default, the Flatten tool will flatten to the middle of the map, but this allows us to pick a new position for it to go to.

  3. Next, we want to increase Tool Strength to .8 to make it easier to dig out the river by clicking and dragging around wherever we want water to be placed.

    Note

    There are a lot of other sculpting tools that can be used for other own purposes, but we don't have enough room to cover them all. For more information...