Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Blueprint Scripting – Level Effects

In this chapter, we'll cover the following recipes:

  • Building a flickering light

  • Converting from Level to Class Blueprints

  • Using Trigger Volumes – opening a door using Matinee

  • Adding to an existing Blueprint – flashlight, part 2

  • Creating a Health/Damage system, part 1 – taking damage