Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Placing trees and rocks using the Foliage tool


Now that we have a world basis for our level, we want it to be more than just land and a river.

Getting ready

This recipe assumes that you have a project open with the sample assets and landscape included. If you do not have that yet, feel free to follow the instructions in the Creating a landscape recipe.

How to do it…

Now that we have our room created, let's add some materials to it.

  1. Under the Modes tab, click on the flower icon to open up the Foliage mode:

  2. This should look fairly similar to the Landscape tool. But this time, there is a Meshes section at the bottom with the text Drop Static Meshes Here. With this in mind, go into the StarterContent/Props folder and drag a SM_Rock object into there.

  3. At this point, there is a variety of options that can be used to modify how the rocks will be placed as well as how they will be drawn. First of all, if you draw on the level, you will see far more rocks than you need to have drawn.

    Placing rocks all over...