Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Placing static meshes


Once we have our level at a point where it needs to be polished, one of the first things we can do is add meshes to decorate the level and make it feel more lived in. It's actually quite simple to do, so let's get started!

Getting ready

This recipe assumes that you have a project open with the Sample Assets included as well as a room created with Geometry Brushes (BSP). I have provided a sample level that will be used for this demonstration (ModernHouseBase), which is included in the Example Code that you can access from Packt's website at http://www.packtpub.com. If you are not familiar with building levels using BSP, feel free to follow the instructions for the Building a Room recipe from Chapter 2, Level Design – Building Out Levels or Greyboxing.

To open up the level files, create a new project with Starter Content included and then move the Maps folder (or just the .umap file) into your project's Content folder. You can easily access this folder from the Unreal Editor...