Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

An introduction to Matinee


The Matinee tool is the driving force behind all the cinematic scenes within the Unreal Engine. It gives users the ability to be the director within your game, giving you control over the camera, the actor's movement, sound, as well as different cuts and animation effects. Think of any moment in an Unreal game where you didn't have direct control over the character, like in a cutscene. Chances are that was done in Matinee. However, Matinee can be used for many other things, which we will discuss at the end of the chapter.

In order to create a Matinee, we will use the (aptly named) Matinee Editor that can be accessed from the toolbar at the top of the screen.

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with:

  1. First, open up the Unreal Editor by clicking on the Launch button from the Unreal Engine Launcher.

  2. Start a new project from the Project Browser tab by selecting the New Project tab. Select Third person and...