In this chapter, we'll cover some additional topics as we work on our pistol. These include the following:
- Scaling along face normals
- The Shrinkwrap modifier
- Cutting shapes into curved surfaces
- The knife project tool
- The inset tool
- Proportional editing
- Pivot points for rotation
- Scaling along individual origins
- Creating pipes with torus objects
- The Array modifier
Right now, our handgrip (or handle) looks fairly plain. Let's work on this for a while, and see if we can get a better look at it.
<pagebreak></pagebreak>The first thing we'll do is select the large face at the side of the handgrip:

We'll duplicate this by pressing Shift + D and move it back a bit:

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To add a little more detail, let's run a couple of loop cuts across this face by pressing Ctrl + R + wheel up (rolling the mouse wheel changes the number of edge loops):

Then,...