Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By : Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron
Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By: Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron

Overview of this book

Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: ? Blender 3D Cookbook, Second Edition by Enrico Valenza ? Blender 3D Incredible Machines, Second Edition by Christopher Kuhn ? Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq
Table of Contents (5 chapters)
4
Index

Chapter 2. Alien Character – Base Mesh Creation and Sculpting

In this chapter, you will discover a new way of modeling 3D objects with the powerful sculpting tools of Blender.

We will start with an overview of the sculpting process including brush settings and how to optimize the viewport. We will then create a base mesh with an amazing tool that Blender offers called the Skin modifier, which follows the concept art of an alien character.

Afterwards, we will sculpt the character using the tools that we had previously introduced and learn more about their usage in the different cases that are required for our character.

As sculpting is an artistic process, you will also learn about proportions and anatomy.

Let's jump to another planet! This chapter will cover the following topics:

  • Understanding the sculpting process
  • Optimizing the viewport
  • Learning about and using brushes
  • Creating a base mesh with the Skin modifier
  • Using Dyntopo
  • Understanding the basics of anatomy and proportions...