Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By : Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron
Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By: Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron

Overview of this book

Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: ? Blender 3D Cookbook, Second Edition by Enrico Valenza ? Blender 3D Incredible Machines, Second Edition by Christopher Kuhn ? Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq
Table of Contents (5 chapters)

Chapter 8. Robot - Freestyle Rendering

In this chapter, we'll use Freestyle and the Blender Internal rendering engine to give our robot a stylized, cartoon look. We'll explore a few different rendering and material options and alternative possibilities:

  • Preparing the scene
  • Marking Freestyle edges
  • Creating materials
  • Rendering and material options
  • Conclusion

Preparing the scene

Before we render our robot, we'll need to set up the scene. First, we'll add a camera:

Preparing the scene

We'll position the camera for the render we'd like to create. If you're doing NPR renders, sometimes it helps to adjust your focal length down quite a bit:

Preparing the scene

This can help simulate the exaggerated proportions you might find in a comic book or other NPR products.



Next, we'll add a basic light to the scene. Unlike Cycles, Blender Internal only supports mesh lighting in a limited fashion. It's much better to use the lamps that are provided.

Preparing the scene