In this chapter, we'll get started on a detailed spacecraft. We'll lay a good foundation here by reviewing our goal, and then creating the basic shapes. That way, we can take it further in subsequent chapters. The following topics are covered in this chapter:
- Shaping the body
- Creating the accessories
For our next project, we're going to build a futuristic shuttlecraft. The ship is fairly complex, but becomes easier when you break it down into distinct subsections. In this chapter, we'll work on getting the major shapes and components blocked out. It will start to look a lot less daunting by the time we're done!
First, let's take a look at our design:
If this looks familiar, that's because it was one of my first major Blender projects. I released it under the Creative Commons Non-Attribution license, which means anyone can use the model (or the design) for whatever they want...