Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By : Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron
Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By: Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron

Overview of this book

Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: ? Blender 3D Cookbook, Second Edition by Enrico Valenza ? Blender 3D Incredible Machines, Second Edition by Christopher Kuhn ? Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq
Table of Contents (5 chapters)

Chapter 7. Modeling Your Freestyle Robot

In this chapter, we'll look at another application of Blender: creating non-photorealistic (NPR) renders using Freestyle. We'll take a look at a way to optimize a model for this purpose, and then model a simplified robot. The following topics will be covered in this chapter:

  • Modeling for Freestyle
  • Blocking out your robot
  • Creating the body with Subdivision Surfacing
  • Finishing the robot

Modeling for Freestyle

Before modeling our robot, we need to briefly talk about what Freestyle is. Freestyle is a non photorealistic rendering engine that works as an addition to Blender Internal or Blender Cycles, which is intended to produce procedural lines on the top of a render. These could be line drawings, anime-style images, cartoons, comics, blueprints, or anything similar. The first thing we'll do is switch from Cycles Render to Blender Render:

Modeling for Freestyle


Freestyle is now supported by Cycles as well, but for a long time, that...