In this chapter, we'll finish modeling our spacecraft. As we do, we'll cover a few new tools and techniques. Mostly, however, we'll be expanding on what we have already learned, and applying things in different ways to create a final, complex model:
- Refining our ship
- Adding detail with pipes
- Finishing our main objects
- Do it yourself - completing the main body
- Building the landing gear
- Adding the cockpit
- Creating small details
- Working with Path objects
- Finishing touches
We'll work though the spacecraft one section at a time, adding detail until it's finished.
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Let's start by moving everything but the main body to another layer. Then, we'll select the portions of the body that we want to remove (to create gaps in the hull) and delete them:

We can use Alt + S to scale in some edges, then rip them with the V key:

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