In this chapter, we'll build a low-poly model for use in a racing game. We'll look at several ways that game models differ from the projects we've created so far. We'll also look at some pros and cons of various methods, and important considerations when building these types of models.
- Building for external applications
- Starting the truck model
- Manifold versus non-manifold meshes
- Adding details
Up to this point, all the models we've done have been strictly for Blender use. In other words, we knew that all of the texturing, rendering, and animation would be done completely within the Blender software. However, sometimes you'll want to create 3D models for use in external programs.
<pagebreak></pagebreak>For instance, Blender is an excellent tool for creating 3D game models. You can build and texture the model in Blender and then export it to other formats....