Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By : Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron
Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By: Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron

Overview of this book

Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: ? Blender 3D Cookbook, Second Edition by Enrico Valenza ? Blender 3D Incredible Machines, Second Edition by Christopher Kuhn ? Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq
Table of Contents (5 chapters)

Chapter 1. Robot Toy – Modeling of an Object

In this chapter, we will start our first project in order to discover the fundamental modeling tools of Blender. We will create a little robot that is inspired by vintage toys with a drawing image reference. You will learn polygonal modeling workflow, which will be useful for your future 3D productions. The head will be created with a simple cylindrical primitive that we will modify to give it the right shape. Then, in the same way, starting from a primitive, we will model the rest of the body, always with a good topology in mind. Indeed, we are going to maximize the number of quads (polygons with four faces) and organize them so that they best fit the shape of each part. In the end, we will do a quick render with the Blender internal render engine. Without further ado, let's enter the marvelous world of 3D modeling! In this chapter, we will cover the following topics:

  • Adding and editing objects
  • Using the basic modeling tools...