Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By : Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron
Book Image

Blender 3D: Characters, Machines, and Scenes for Artists

By: Enrico Valenza, Christopher Kuhn, Pierre-Armand Nicq, Romain Caudron

Overview of this book

Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. You will create many types of projects, including a pistol, spacecraft, robot, and a racer. By the end of this module, you will have mastered a workflow that you will be able to apply to your own creations. The final module will help you to create many types of projects using a step-by-step approach. Each project in this module will give you more practice and increase your knowledge of the Blender tools and game engine. This learning path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: ? Blender 3D Cookbook, Second Edition by Enrico Valenza ? Blender 3D Incredible Machines, Second Edition by Christopher Kuhn ? Blender 3D By Example by Romain Caudron and Pierre-Armand Nicq
Table of Contents (5 chapters)
4
Index

Chapter 6. Spacecraft – Materials, Textures, and Rendering

 

 

In this chapter, we'll add materials, textures, and basic setup to our spacecraft. This will complete the project. The following are the topics covered in this chapter:

 

  • Preparing the model and scene
  • Creating materials
  • Adding decals with UV maps
  • Other possibilities

 

Now that we've finished our model (finally), it's time to add some materials and textures to bring it to life. There are many options for doing this, and we'll look at a number of different materials here.

 

These materials are fairly simple, but they lay the groundwork for creating much more complex materials on your own. Let's get started!

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Preparing the model and scene

 

Before adding materials, let's prepare our model. First, make sure that path objects have been converted to meshes with AltC.

Preparing the model and scene

Then, we'll combine our various parts together. In...