Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Player Controls - Movement

This chapter focuses on building cross-platform player controls in depth. This process involves making animations using the animation editor, developing animation graphs with Mecanim, creating user-interface elements with Unity UI, and scripting core functionality in C#. Let's start by clarifying how the player controls work for the majority of gameplay. The player has two main input types:

  • They have limited control over how the camera moves and when it moves
  • They can press alphanumeric keys on the keyboard to spell words during combat with zombies

These two input types are now considered in-depth.