Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Planning the zombie Artificial Intelligence

The zombie character needs intelligence, that is, the ability to take appropriate actions and responses in front of the player. Specifically, the zombie should balance actions between idling, chasing, and attacking at appropriate times; to achieve this, we'll need Artificial Intelligence. This essentially involves coding functionality to help the computer make good decisions under specific conditions where multiple outcomes are possible. AI (for video games) is not, however, about coding an inward consciousness or phenomenology, and it's not about replicating the workings of the human mind. Rather, it's about deciding how NPCs behave, and creating the illusion or appearance of intelligence to enhance the experience and realism for the player. For the zombie, we'll code AI using Finite State Machines.

The FSM is essentially...