Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Word combat

Let's consider the work ahead in more detail. Combat in Dead Keys is ultimately an exercise in speed typing. A complete word or phrase in English is randomly selected from a large dictionary, then presented in UI form above the head of an attacking zombie. One or more zombies may attack the player at any one time, each associated with a unique word or phrase. The player must use the keyboard to type the matching phrase as quickly as possible, mitigating the attack and destroying the zombie. Hence, they must type under time pressure. When a word or phrase is entered in full correctly, letter for letter, the zombie is destroyed. Mistakes in typing reset progress, forcing the player to retype the phrase from the first letter:

Zombies and words
If you want to follow along step by step, the starting point for this chapter is found in the book's companion files...