Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Building for Android

To compile and build an executable package (APK) that runs on an Android device as a standalone application, you'll need to build your project. There are different ways to do this. Here, we'll look at a method that'll work for most Android devices, even if you cannot connect your device to Unity. Firstly, access the Player Settings by choosing Edit | Project Settings | Player from the application menu, and assign the application a unique Bundle Identifier by entering a name in the Bundle Identifier field. This is used to uniquely identify the Android application and will also be used on the App Store:

Assigning the application a Bundle Identifier
Remember that before creating your Android game, you should always check out the App Store submission guidelines to make sure your product will be accepted: https://developer.android.com/distribute...