Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Applied project management using Trello

Now, let's look at a practical tool for managing our workload for Dead Keys. There are many tools available, ranging in features, complexity, and cost. Here, we'll focus on Trello, a free web-based work management program. You can access Trello from its official home page at: http://www.trello.com. Trello lets you design your workload using a vertical, column-based Kanban board, as we'll see. More information on Kanban Boards can be found online at: https://en.wikipedia.org/wiki/Kanban_board. Here's what Trello looks like:

Accessing Trello

After signing up to Trello, you should create a new team. A team represents a collection of Trello users who can share site content together for collaboration. It's a good idea to add all the members of your team so that everybody can view and track a project's progress....