Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Player movement

Dead Keys is played in the first-person perspective, meaning that the camera is positioned at the eye point of the player character. However, the player doesn't get free-roaming control as with many first-person games using the W A S D keys. Here, camera movement through the level is prescripted. Specifically, the camera moves from point to point along a carefully defined path when the player progresses by killing zombies. Nevertheless, the player still has some control over character movement, albeit minor. After defeating a wave of zombies by typing words, the game essentially pauses until the player confirms that they're ready to move forward by clicking/tapping on a forward icon. This gives the player an opportunity to prepare and creates dramatic tension about the possible dangers lurking ahead:

Moving forward at player prompting
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