Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Profiler and performance assessment

The Rendering Statistics Window (Stats panel) can help confirm whether your game is suffering from performance issues. In the first instance, your judgment about performance is normally based on whether you see a tangible problem in-game during testing. Afterward, the Stats panel (such as the FPS statistic) can help confirm whether the identified problem really is related to game performance, as opposed to a scripting bug, or a software conflict. Nevertheless, the Stats panel can't tell you exactly what or where the problem is. To help track down the issue, you can use the Profiler window, which is accessible from the Unity editor menu by navigating to Window | Profiler. Like the Stats panel, the Profiler measures game performance on the current hardware, that is, the system on which the editor is running:

Accessing the Unity Profiler...