Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Creating a word list

One of the most important ingredients for Dead Keys is an extensive word list, allowing for a wide selection of words and phrases. The word list should be encoded as a text file, with a new word on each line. This file can be built manually if you know enough words and have enough time, but you'll probably want to download and use an existing list. A word list can be downloaded from http://dreamsteep.com/projects/the-english-open-word-list.html. This is the English Open Word List, which can be used for many purposes. Additionally, this book's companion files feature the WordList.txt file (in the chapter_04 folder), which can be imported into Unity as a text resource:

Importing a word list text file
For Dead Keys, I've added the WordList.txt file to a Resources folder. Any folder named Resources is considered special by Unity. Unity allows resource...