Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Music and audio

To complete basic level configuration and structure, let's add music, specifically, the main background music that should play continuously throughout the level. In the last chapter, we imported audio assets, both music and sound effects, and configured these optimally. As discussed earlier, it is most important that music is configured for Streaming as the Load Type, and the Compression Format should be set to Vorbis. This ensures that Unity doesn't load the complete track into memory as it would do with sound and audio. Loading complete music tracks will be performance prohibitive, especially for mobile devices and legacy hardware:

Configuring music audio

In addition to importing music assets, let's create an Audio Mixer asset. This is optional in theory, as Unity can play audio without a mixer. However, mixers give you more control over different...