Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Project management

Project management is really important. We all have to do it to some extent in our everyday lives, but especially when developing games. We must think carefully about the work needed, and then figure out the most practicable way to approach it. Project management is, essentially, about planning your time, workload, and resources to achieve success optimally. The idea is to identify all the work needed, and then to divide it into a sequence of manageable chunks. The following terms and phrases emerge from the project management process.

Research, design, and work assessment

Project management begins with careful analysis of the design. This involves examining the game design document (a clear statement of...