Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Getting started with Git and GitKraken

Let's start using the Git client, GitKraken, to manage the Dead Keys project using version control with Git. By doing this, we'll be able to keep track of every change made to Dead Keys from here onward, and we'll also be able to reverse and move forward through the development history, as needed. Before getting started with Git, let's clarify a few technical terms. These are presented in point form in a carefully selected order, as follows:

  • Git is a software for tracking changes to a group of files and folders. The total collection of tracked files, including Git metadata for storing information about changes, is known as a Repository (or Repo). This is essentially a folder containing many files.
  • A Repo can be remote (stored on a web server) or local (stored on a local hard drive). Often, both types are involved. As...