Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Enemies and Artificial Intelligence

This chapter brings the Dead Keys project to an important developmental stage, adding a certain roundness and completeness by adding enemy characters (zombies). In creating an enemy, we'll bring together many features that we've already created, from health and damage, to combat mechanics and UI elements. Specifically, we'll build a zombie enemy that can wander the level in search of the player, then chase the player when found, and finally, attack them when close enough. In addition, the player will be able to engage and attack the zombie in word-combat. To create this functionality, we'll work with Prefabs, Navigation Meshes, Artificial Intelligence (AI), and Finite State Machines (FSMs), so let's get started.