Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Book Image

Mastering Unity 2017 Game Development with C# - Second Edition

Overview of this book

Do you want to make the leap from being an everyday Unity developer to being a pro game developer? Then look no further! This book is your one-stop solution to creating mesmerizing games with lifelike features and amazing gameplay. This book focuses in some detail on a practical project with Unity, building a first-person game with many features. You'll delve into the architecture of a Unity game, creating expansive worlds, interesting render effects, and other features to make your games special. You will create individual game components, use efficient animation techniques, and implement collision and physics effectively. Specifically, we'll explore optimal techniques for importing game assets, such as meshes and textures; tips and tricks for effective level design; how to animate and script NPCs; how to configure and deploy to mobile devices; how to prepare for VR development; how to work with version control; and more. By the end of this book, you'll have developed sufficient competency in Unity development to produce fun games with confidence.
Table of Contents (9 chapters)

Persistent Data - Load and Save Game States

This chapter focuses on persistent data and serialization generally; specifically, this is about saving and loading information to and from files, whether human-readable text files or encrypted binary files, both online and offline. This process has two especially important functions for games: firstly, save-game states allow the player to save and resume their progress in-game, and secondly, Data Driven Design (DDD) lets developers store huge databases (such as weapon and player stats) in text files and spreadsheets to drive gameplay elements. The first use case interests us here for Dead Keys, allowing the player to save their progress as they move through levels. Let's get started.