Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Enemy stats in the HUD


We have not really discussed how to handle and manage the statistics and the visual representation of the NPC with the player. It is now time to do just that! We need to decide what it is that we want to display as information to the player. At the moment, let's keep it simple and just display the basic health and strength of the enemy.

The question is, what is the best way to display this information? Should we display the information based on a distance threshold between the player character and the NPC, or should we display it when the player requests it at some time during gameplay?

Let's go ahead and take the first scenario. We will display the information of the NPC when there is a certain distance between the player character and the NPC. We can even make this distance the same as the line of sight we have set for the NPC! This is good, because, if they can see us, then they are close enough for us to see their stats! Let's get to work!

NPC stats user interface...