Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Packt Upsell

Building our RPG

As discussed, building a role-playing game is no small task, but once you start down the path, you will come to the realization that it is not as difficult as it seems initially. The idea is to get started, and as you put your ideas down on paper and start the design process, more and more ideas will come into perspective.

As we have learned, there are some key elements that we will need to establish for our RPG. Let's recall them, and maybe even fine-tune them as we go along.

Our game's key elements are as follows:

  • Story and setting
  • Exploration and quest
  • Items and inventory
  • Character action and abilities
  • Experience and levels
  • Combat system
  • User interface