Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Testing


Starting from the Main Menu scene, make sure that you have the following GameObjects in the scene: uiController and _GameMaster. The uiController GameObject should have UiController.cs attached, and _GameMaster should have the following components attached: GameMaster.cs and an AudioSource component that will be used for the background music.

Have the _GameMaster GameObject selected in the Hierarchy window, and run the game. Select the Start Game button. This will load the character customization scene. The _GameMaster GameObject should still be selected. If not, go ahead and select it from the Hierarchy window, do some of the character customization, and click the Save button. Refer to the following screenshot:

The first level should have been loaded with your character and the customization you have made to your character in the previous step. So visually, your character has retained all of the customization you have done, and from a data point of view, when you look at the _GameMaster...