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  • Book Overview & Buying Building an RPG with Unity 2018
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Building an RPG with Unity 2018

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
3.8 (9)
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Building an RPG with Unity 2018

Building an RPG with Unity 2018

3.8 (9)
By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
2
Index

Chapter 2. Planning the Game

In the previous chapter, you were given a good overview and historical background of RPG, and hopefully, it also sparked your imagination. In this chapter, we will start to lay the groundwork for our own RPG. We will start by defining the story of our game, as well as the plot and the quests that will make the game playable. We'll look at the assets that will be required to create our environment, characters, and finally, we'll design the levels.

The following is a breakdown of the topics we will be covering in this chapter:

  • Building our RPG
  • The story of the Zazar dynasty
  • Asset inventory
  • Level design
  • The awakening
  • Testing the level
  • Creating the main menu

Awaken your creativity and let your imagination go wild!

CONTINUE READING
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Tech Concepts
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Programming languages
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