Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Chapter 4. The Game Mechanics

In Chapter 3RPG Character Design, we covered a wide range of topics to prepare your character model for the game. We looked at how to import and set up our character model, created the BaseCharacter class, used the Animator Controller to set up the state diagram, created the initial character controller to handle the motion and behavior of our character model, and finally, looked at some basic inverse kinematics for the foot.

In this chapter, we will expand on the character player and also the non-character player, covering the following topics:

  • Customizing the player character:
    • Customizable parts (model)
    • C# code for customization
    • Preserving character state
    • Recap
  • Non-player characters:
    • Non-player character basics
    • Setting up the non-player character
    • Navmesh setup
    • NPC Animator Controller
    • NPC Attack
    • NPC AI
  • PC and NPC interaction