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  • Book Overview & Buying Building an RPG with Unity 2018
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Building an RPG with Unity 2018

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
3.8 (9)
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Building an RPG with Unity 2018

Building an RPG with Unity 2018

3.8 (9)
By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
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Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
2
Index

Chapter 6. Inventory System

 The inventory system is one of the most critical components of an RPG. It will be used to store all important game elements that the player will need in your game environment. This chapter will guide you on how to create a simple generic inventory system that can be utilized and extended as you see fit.

Here is a breakdown of the chapter:

  • Designing an inventory system
    • Weighted inventory
    • Determining item types
  • Creating an inventory item
    • Creating the prefab
    • Adding an inventory item agent
    • Inventory items defined as prefabs
  • Designing an inventory interface
    • Creating the inventory UI framework
    • Designing a dynamic item viewer
      • Adding a scroll view
      • Adding elements to PanelItem and Scroll View
      • Adding txtItemElement dynamically
    • Building the final inventory item UI
  • Integrating the UI with the actual inventory system
    • Hooking the category buttons and displaying the data
    • Testing the inventory system
  • Inventory items and the player character
    • Applying inventory items
    • How it looks

There is a lot...

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