Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Packt Upsell

Chapter 7. User Interface and System Feedback

Have you ever seen the top of an iceberg? Well, so far, that's what we have done throughout the previous six chapters. In this chapter, we will keep on improving on our game's user interface and feedback system. We will create a heads-up display that will be responsible for managing the user interaction with the system menus, as well as the system giving feedback to the player.

In this chapter, we will cover the following:

  • Designing a heads-up display
  • HUD basics
  • Our design
  • HUD framework
  • Completing our HUD design
  • Character info panel
  • Active items panel
  • Special items panel
  • Integrating the code
  • Enemy stats in the HUD
  • NPC stats user interface
  • Creating the NPC canvas
  • NPC taking a hit
  • Enhancing the code

Let's get started!